In this episode the dangers of the library are many. While Roscoe finds a book providing useful information, Margo finds a book providing deadly opposition.
The library continues to be full of dangers as Flint and Rovarth are tempted with power beyond mortal imagining and a demon, bound to the library, answers questions with riddles.
While Roscoe is failing to have a quiet moment to himself; Lord Betin requests their aid at the Tower of Jaderain for a very secretive mission.
Everyone makes it home safe and sound with some new mouths to feed. Then the group decides to spend some of their hard earned treasure.
In this episode; Flint has little trouble making his way home but Roscoe fights a battle for the soul of his city.
Rovarth finally finds Dorothy with the help of a familiar voice. Meanwhile Margo and Stormclaw escape the prison with their prize.
We learn more about Rosco’s past and connections in this episode while Flint adopts a street urchin and Margo moves towards her target. Unfortunately Rovarth continues to have little luck finding his haunted doll.
While Roscoe finds a conspiracy within the city, Flint struggles just to get home, and Margo begins her extraction; Rovarth continues to fail to find a haunted doll.
In this episode our heroes' individual adventures continue with a haunted doll loose on the city, a meeting with a crime boss, and a foot race to escape the guard, and a little bit of B&E.
Flint’s heist encounters a hiccup when Quinn decides to test his skills. Meanwhile Rovarth finds that Ameer’s new toy is not kid friendly.
In this episode our adventurers go off on their own for a bit. Rosco meets up with an old friend while Margo and Flint skirt the law.
The party mourns Sven but takes in his daughter Hilde and return home to Sol.
On the way they check on their orc friends to find them doing much better.
The portal continues to allow shadow demons into the Material Plane and Rovarth calls on his patron to help against the demons.
The party closes the portal but at an immense cost.
As our adventurers explore the caverns and dispatch the monstrous creatures inside it, they discover a dark betrayal.
Our heroes best a fire elemental and find yet more treasure before catching their breath.
Margo proves her skill by ending a fight before it can begin and Rovarth proves that even he makes bad decisions giving away the element of surprise.
Our adventurers face more enemies within what has revealed itself to be a temple to Forrog, the dwarven god of darkness.
After defeating a few cultists, our adventurers find themselves face to face with a Red Butcher Abomination. There seems to be more to these caverns than they thought.
Our adventurers continue on the under road. Margo is lead to treasure by her god, but not without a challenge.
Upon entering the caverns, they discover cultists of Forrog.
Our party gets to know Sven, Rovarth's old CO, and also have an interesting meeting with the queen. While traveling through the caverns they find an orphan that needs their help.
After meeting what they think is a god and what they know is a carnivorous stag; the party enters the Dwarven city of Nemgulor where they're greeted by Rovarth's old mentor.