Margo may be back in the land of the living, but she still dreams of death. After helping the reformers, our heroes find themselves facing off against demons in a town overrun looking for the Maena Stone.
In this episode our heroes learn that their actions have serious consequences when Margo has to pay the price for Rovarth’s mistake.
In this episode, the party shows how terrifying a mid level adventurer can truly be as they mow down every guard that stands in their way.
The party’s meeting with the rebel group, the Reformers, leads them to decide to lay siege to the Governor’s manor.
In this episode, our heroes handily win their barfight but find themselves kicked out for the night. Luckily they find a place to stay in the home base of the Yewen Reformers.
In this episode our heroes only get a brief moment with their new pet before a mating pair of bulettes rain on that parade. Once in a tavern, the party doesn't make friends with the local militia.
The party continues their journey to the Yewen Empire, discovering more secrets of the past on the way.
Leaving the lizard folk village, the party parties with satyrs and see glimpses the future before finding themselves seeing firsthand the travesties of the Seloshan kingdom.
Having bested the Forgotten Temple; the party claims the Maena Stone and nopes the fuck out of the Blightwood to restock with their lizard folk friends.
With the Elemental defeated the team rests for the night only for Roscoe to be visited by forgotten ghosts and Rovarth shares a pleasant dream with Wen.
In this episode out heroes absolutely rock some werewolves and treat a slaad like a minor inconvenience but find themselves facing a walking avalanche.
Finally, low on supplies, the party finds an abandoned temple to Alyndra but just like the Blightwood this temple has many dangers.
In this episode the party is pointed in the right direction by the Forever Bear and encounters the first of the many dangers of the Blightwood.
In this episode the campaign almost ends with a Tarzan movie trope but luckily our heroes survive long enough to meet a myth so old they didn’t think it was real.
The Wilds seem to have a never ending supply of predators as the party fends off a hydra but find respite in a lizardfolk village.
While traveling in the Krōror Wilds, our devious DM makes our heroes fight a cabin in the woods.
After following the cultists through the teleportation circle. Our heroes make a crash landing into a jungle far from home.
The party finally finds the key to this puzzle library and find themselves transported to a room containing an old foe.
While the group learns that the Vault is designed to hold the Maena Stone; they struggle against the monsters summoned by trapped books.
In this phenomenal one year episode, Flint has a meeting with a demon that promises him information on his birth parents and Roscoe discovers that the Vault was designed to house one singular, and as of yet unknown, artifact.