While Roscoe finds a conspiracy within the city, Flint struggles just to get home, and Margo begins her extraction; Rovarth continues to fail to find a haunted doll.
In this episode our heroes' individual adventures continue with a haunted doll loose on the city, a meeting with a crime boss, and a foot race to escape the guard, and a little bit of B&E.
Flint’s heist encounters a hiccup when Quinn decides to test his skills. Meanwhile Rovarth finds that Ameer’s new toy is not kid friendly.
In this episode our adventurers go off on their own for a bit. Rosco meets up with an old friend while Margo and Flint skirt the law.
The party mourns Sven but takes in his daughter Hilde and return home to Sol.
On the way they check on their orc friends to find them doing much better.
The portal continues to allow shadow demons into the Material Plane and Rovarth calls on his patron to help against the demons.
The party closes the portal but at an immense cost.
As our adventurers explore the caverns and dispatch the monstrous creatures inside it, they discover a dark betrayal.
Our heroes best a fire elemental and find yet more treasure before catching their breath.
Margo proves her skill by ending a fight before it can begin and Rovarth proves that even he makes bad decisions giving away the element of surprise.
Our adventurers face more enemies within what has revealed itself to be a temple to Forrog, the dwarven god of darkness.
After defeating a few cultists, our adventurers find themselves face to face with a Red Butcher Abomination. There seems to be more to these caverns than they thought.
Our adventurers continue on the under road. Margo is lead to treasure by her god, but not without a challenge.
Upon entering the caverns, they discover cultists of Forrog.
Our party gets to know Sven, Rovarth's old CO, and also have an interesting meeting with the queen. While traveling through the caverns they find an orphan that needs their help.
After meeting what they think is a god and what they know is a carnivorous stag; the party enters the Dwarven city of Nemgulor where they're greeted by Rovarth's old mentor.
In this episode our friendly GM plays a goof involving a nasty incubus that ruins marriages. Ashley discovers that sometimes carousing has consequences.
Our adventurers decide to take the conflict over the mine into their own hands. Afterwards on the road, they try to convince some bandits not to throw their lives away.
Our adventurers return to gather their payment but when Rehan weasels out of the deal, they suspect foul play and travel to the orc village to learn more.
Our adventurers have an encounter of the strange kind before coming upon a town with an amazing technological development.
In this episode, our adventurers set off on the road to Nemgulor. Along the way they cross paths with an unlikely roadblock and a merchant selling oddities.
In this episode our crew solves both of their mysteries; though Flint and Margo are now in debt to the Barbelo Family.
Lord Betin contacts them for a new mission.
In this episode Flint and Margo enlist the help of a crime lord to gather more intel; while an attack on the homestead leaves the party rattled.