Leaving the lizard folk village, the party parties with satyrs and see glimpses the future before finding themselves seeing firsthand the travesties of the Seloshan kingdom.
Having bested the Forgotten Temple; the party claims the Maena Stone and nopes the fuck out of the Blightwood to restock with their lizard folk friends.
With the Elemental defeated the team rests for the night only for Roscoe to be visited by forgotten ghosts and Rovarth shares a pleasant dream with Wen.
In this episode out heroes absolutely rock some werewolves and treat a slaad like a minor inconvenience but find themselves facing a walking avalanche.
Finally, low on supplies, the party finds an abandoned temple to Alyndra but just like the Blightwood this temple has many dangers.
In this episode the party is pointed in the right direction by the Forever Bear and encounters the first of the many dangers of the Blightwood.
In this episode the campaign almost ends with a Tarzan movie trope but luckily our heroes survive long enough to meet a myth so old they didn’t think it was real.
The Wilds seem to have a never ending supply of predators as the party fends off a hydra but find respite in a lizardfolk village.
While traveling in the Krōror Wilds, our devious DM makes our heroes fight a cabin in the woods.
After following the cultists through the teleportation circle. Our heroes make a crash landing into a jungle far from home.
The party finally finds the key to this puzzle library and find themselves transported to a room containing an old foe.
While the group learns that the Vault is designed to hold the Maena Stone; they struggle against the monsters summoned by trapped books.
In this phenomenal one year episode, Flint has a meeting with a demon that promises him information on his birth parents and Roscoe discovers that the Vault was designed to house one singular, and as of yet unknown, artifact.
In this episode the dangers of the library are many. While Roscoe finds a book providing useful information, Margo finds a book providing deadly opposition.
The library continues to be full of dangers as Flint and Rovarth are tempted with power beyond mortal imagining and a demon, bound to the library, answers questions with riddles.
While Roscoe is failing to have a quiet moment to himself; Lord Betin requests their aid at the Tower of Jaderain for a very secretive mission.
Everyone makes it home safe and sound with some new mouths to feed. Then the group decides to spend some of their hard earned treasure.
In this episode; Flint has little trouble making his way home but Roscoe fights a battle for the soul of his city.
Rovarth finally finds Dorothy with the help of a familiar voice. Meanwhile Margo and Stormclaw escape the prison with their prize.
We learn more about Rosco’s past and connections in this episode while Flint adopts a street urchin and Margo moves towards her target. Unfortunately Rovarth continues to have little luck finding his haunted doll.